Wednesday, 18 October 2017

Case Study 5 : Fantastic Mr Fox

Fantastic Mr Fox ( Wes Anderson ) is an animated film so clearly all of the audio is created in the studio either before or after the production of the visual elements. Which audio elements would be likely to be recorded first ? The sound bed is more artificial and and stylised than other films , and sound effects tend to be more minimal and focused on specific key sounds in each scene. This contrasts with the detailed and naturalistic dialogue and a wide variety of non-diegetic music.


Analyse how sound ( music, dialogue and sound effects ) creates mood and meaning for the audience in a key scene in  " The Fantastic Mr Fox".   Use as many key terms as possible and use timings ( e.g " at 34 sec we hear diegetic classical music slowly fade into the sound mix which creates an atmosphere of fear in the audience"). 

You can also refer to the technical methods of dubbing/recording  audio used in the film's production.



 ( 500 words minimum)






Thursday, 12 October 2017

Case Study 4 : Get Out

Case Study 4   Get Out

"Get out"  uses dialogue, music and sound effects in creative and varied ways, playing with different genres and moods for the audience. Sound effects are a key plot point and element in the narrative , and the dialogue uses exposition and foreshadowing as well as revealing character.



Analyse how sound ( music, dialogue and sound effects ) creates mood and meaning for the audience in a key scene in  "Get Out".   Use as many key terms as possible and use timings
( e.g " at 34 sec we hear diegetic classical music slowly fade into the sound mix which creates an atmosphere of fear in the audience").

 ( 500 words minimum)







                                                   

                                                               Meeting the parents

                                                          Hypnosis scene

Thursday, 5 October 2017

Case Study 3 : Fight Club



Fight Club uses audio in more flamboyant and artificial ways than the other films we have looked at, with the varied use of a voiceover , a combination of diegetic/non-diegetic musical scores and found rock music , and exaggerated hyperreal sound effects all combining and bouncing off each other to form a lively and disorientating sound mix. This clearly matches the confused and twisting narrative of the film as well as the mood of the main character.


Analyse how sound ( music, voiceover, dialogue and sound effects ) create mood and meaning for the audience in  Fight Club , focusing on  one key scene ( see below).  You can also refer to the practical techniques mentioned in the video essay.  Use as many key terms as possible and use timings ( e.g " at 34 sec we hear diegetic classical music slowly fade into the sound mix which creates an atmosphere of fear in the audience").

 ( 500 words minimum)




SCENES


Rules of Fight Club


Being Tyler Durden






TECHNICAL INFO



Interview with Fight Club's sound designer  including detail of Foley recording and room presence


Video essay on  Fight Club's sound design


Wednesday, 27 September 2017

Case Study 2 : Kingsman : Secret Service

CASE STUDY 2 : KINGSMAN

Analyse 1 key scene from the film using the links below or your own sources. You should be explaining how the different sound elements ( spoken word, music and sound effects ) create mood and meaning for the audience and how they relate to the images onscreen. Use as many key terms as possible and use timings .
( e.g " at 34 sec we hear diegetic classical music slowly fade into the sound mix which creates an atmosphere of fear in the audience").

600 words minimum


Opening credits

Opening fight scene

Church fight

Bar fight 1

Final bar scene



Thursday, 21 September 2017

Case study 1 : Children of Men

CASE STUDY 1  : CHILDREN OF MEN

Analyse 2 key scenes from the film using the links below or your own sources. You should be explaining how the different sound elements ( spoken word, music and sound effects ) create mood and meaning for the audience and how they relate to the images the  audience sees. Use as many key terms as possible and use timings .
( e.g " at 34 sec we hear diegetic classical music slowly fade into the sound mix which creates an atmosphere of fear in the audience").

500 words minimum







                                                   


Car scene


One shot battle scene














Thursday, 22 September 2016

KEY TERMS




 In your assignment you should aim to define and explain as many key terms in your assignment as you can  while analysing  your examples.

 Use an image of the classroom whiteboard , the blog  and your own notes. These should include  key terms for Music, Dialogue and Sound effects and should include the following :


Sound mix

Mood

Meaning

Genre


Studio recording

Location recording

Moving sound sources


Diegetic/non-diegetic

Score

Sound motif


Naturalistic dialogue

Functional  dialogue

Exposition

Foreshadowing

Accent and dialect


Naturalistic/-anti naturalistic sound effects.

Establishing Sound

Ambient sound

Synchronous/non-synchronous sound effects

Hyper-real sound effects

Sound Bridge

Emotional realism


and any others !








Monday, 12 September 2016

UNIT 38 SOUNDTRACK PRODUCTION: INTRODUCTION


UNIT 38 SOUNDTRACK PRODUCTION :  INTRODUCTION

After studying how various types of sound are created and used as part of moving image productions ( film , television, animation etc. ) you will complete a written report analysing how music, sound effects and dialogue create mood and meaning for audiences. 


 You will then then experiment with creating various elements of  soundtracks yourself  using a range of locations and recording equipment for different purposes in a series of workshops.  These will include vocal dubbing , music soundtracks and Foley sound effects.

Finally , you  will create  entire original  soundtracks ( dialogue, sound effects and music) for specific sequences from  moving image production based on the techniques and conventions you have learned.  These can include the total redubbing of your complete films from Unit 22 ( Single Camera Techniques) , as well as sequences from existing films and television programmes.